Erwin's Profile
I'm Erwin Bosch I'm 27 and I love playing and making games.
I'm trying to blow up some rocks in this script but it doesn't work. Can someone tell me what I'm doing wrong.
void main (void)
if (&story == 4)
{
freeze(1);
int &rock1 = sp(1);
int &rock2 = sp(2);
int &rock3 = sp(3);
int &rock4 = sp(4);
int &rock5 = sp(5);
int &rock6 = sp(6);
int &rock7 = sp(7);
int &rock8 = sp(8);
int &rock9 = sp(9);
int &rock10 = sp(10);
int &newsprite = create_sprite(300, 100, 0, 373, 1);
sp_seq(&newsprite, 373);
sp_speed(&newsprite, 2);
sp_timing(&newsprite, 0);
sp_base_walk(&newsprite, 390);
say_stop("`0OK the explosives are set.", &newsprite);
wait(200)
say_stop("`0Take cover!", &newsprite);
wait(200)
move_stop(&newsprite, 8, 50, 1);
wait(200)
move_stop(1, 8, 100, 1);
wait(200)
int &bomb = create_sprite(425, 175, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
int &bomb = create_sprite(425, 250, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
int &bomb = create_sprite(500, 200, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
sp_hard(&rock1, 1);
draw_hard_map(&rock1);
int &hold = sp_editor_num(&rock1);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock1, 0);
sp_hard(&rock2, 1);
draw_hard_map(&rock2);
int &hold = sp_editor_num(&rock2);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock2, 0);
sp_hard(&rock3, 1);
draw_hard_map(&rock3);
int &hold = sp_editor_num(&rock3);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock3, 0);
sp_hard(&rock4, 1);
draw_hard_map(&rock4);
int &hold = sp_editor_num(&rock4);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock4, 0);
sp_hard(&rock5, 1);
draw_hard_map(&rock5);
int &hold = sp_editor_num(&rock5);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock5, 0);
sp_hard(&rock6, 1);
draw_hard_map(&rock6);
int &hold = sp_editor_num(&rock6);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock6, 0);
sp_hard(&rock7, 1);
draw_hard_map(&rock7);
int &hold = sp_editor_num(&rock7);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock7, 0);
sp_hard(&rock8, 1);
draw_hard_map(&rock8);
int &hold = sp_editor_num(&rock8);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock8, 0);
sp_hard(&rock9, 1);
draw_hard_map(&rock9);
int &hold = sp_editor_num(&rock9);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock9, 0);
sp_hard(&rock10, 1);
draw_hard_map(&rock10);
int &hold = sp_editor_num(&rock10);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock10, 0);
wait(500)
say_stop("`0You can go now if you want.", &newsprite);
wait(200)
say_stop("`0I'm going back home now.", &newsprite);
wait(200)
say_stop("`0By the way, you can keep the knife you need it more than I do.", &newsprite);
wait(300)
say_stop("`0Bye.", &newsprite);
wait(200)
say_stop("Bye.",1);
wait(200)
move_stop(&newsprite, 8, -50, 1);
wait(300)
&story = 5
unfreeze(1);
void main (void)
if (&story == 4)
{
freeze(1);
int &rock1 = sp(1);
int &rock2 = sp(2);
int &rock3 = sp(3);
int &rock4 = sp(4);
int &rock5 = sp(5);
int &rock6 = sp(6);
int &rock7 = sp(7);
int &rock8 = sp(8);
int &rock9 = sp(9);
int &rock10 = sp(10);
int &newsprite = create_sprite(300, 100, 0, 373, 1);
sp_seq(&newsprite, 373);
sp_speed(&newsprite, 2);
sp_timing(&newsprite, 0);
sp_base_walk(&newsprite, 390);
say_stop("`0OK the explosives are set.", &newsprite);
wait(200)
say_stop("`0Take cover!", &newsprite);
wait(200)
move_stop(&newsprite, 8, 50, 1);
wait(200)
move_stop(1, 8, 100, 1);
wait(200)
int &bomb = create_sprite(425, 175, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
int &bomb = create_sprite(425, 250, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
int &bomb = create_sprite(500, 200, 7,161,1);
sp_seq(&bomb, 161);
playsound(6, 22050, 0,0,0);
sp_hard(&rock1, 1);
draw_hard_map(&rock1);
int &hold = sp_editor_num(&rock1);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock1, 0);
sp_hard(&rock2, 1);
draw_hard_map(&rock2);
int &hold = sp_editor_num(&rock2);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock2, 0);
sp_hard(&rock3, 1);
draw_hard_map(&rock3);
int &hold = sp_editor_num(&rock3);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock3, 0);
sp_hard(&rock4, 1);
draw_hard_map(&rock4);
int &hold = sp_editor_num(&rock4);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock4, 0);
sp_hard(&rock5, 1);
draw_hard_map(&rock5);
int &hold = sp_editor_num(&rock5);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock5, 0);
sp_hard(&rock6, 1);
draw_hard_map(&rock6);
int &hold = sp_editor_num(&rock6);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock6, 0);
sp_hard(&rock7, 1);
draw_hard_map(&rock7);
int &hold = sp_editor_num(&rock7);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock7, 0);
sp_hard(&rock8, 1);
draw_hard_map(&rock8);
int &hold = sp_editor_num(&rock8);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock8, 0);
sp_hard(&rock9, 1);
draw_hard_map(&rock9);
int &hold = sp_editor_num(&rock9);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock9, 0);
sp_hard(&rock10, 1);
draw_hard_map(&rock10);
int &hold = sp_editor_num(&rock10);
if (&hold != 0)
{
//this was placed by the editor, lets make the barrel stay flat
editor_type(&hold, 1);
}
sp_active(&rock10, 0);
wait(500)
say_stop("`0You can go now if you want.", &newsprite);
wait(200)
say_stop("`0I'm going back home now.", &newsprite);
wait(200)
say_stop("`0By the way, you can keep the knife you need it more than I do.", &newsprite);
wait(300)
say_stop("`0Bye.", &newsprite);
wait(200)
say_stop("Bye.",1);
wait(200)
move_stop(&newsprite, 8, -50, 1);
wait(300)
&story = 5
unfreeze(1);
Erwin has released 7 files
Title | Category | Avg | Updated |
---|---|---|---|
Enter the Dead Dragon Carcass | D-Mod, Romp | 6.0 | April 13th, 2011 |
Day of the Carcass | D-Mod, Demo | 7.5 | December 30th, 2009 |
Day of the Carcass teaser | Miscellaneous | N/A | July 12th, 2009 |
Magical Mayhem | D-Mod, Romp | 6.9 | October 19th, 2008 |
Survival | D-Mod, Development | 9.0 | May 13th, 2007 |
Dink Goes Hunting | D-Mod, Demo | 8.5 | February 18th, 2007 |
Treasure Battles (The) | D-Mod, Romp | 6.2 | September 18th, 2005 |
Erwin has written 12 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Three Amulets | Three Amulets | Featured | 9.2 | February 27th, 2010 |
Pure Amusement | Quest for Not Quite as Lame (The) | Normal | 9.0 | October 23rd, 2009 |
This is One Crappy D-Mod | Scary Beast (The) | Normal | 1.5 | December 30th, 2006 |
Wow | Scourger (The) | Normal | 9.6 | September 20th, 2006 |
This Game is in One Word Amazing | Cloud Castle 2: Scarab | Normal | 9.9 | July 19th, 2006 |
Wow | Dressup Dan | Normal | 9.9 | May 25th, 2006 |
Well | ABCDEFGHIJKLMNOPQRSTUVWXYZ | Normal | 0.1 | October 3rd, 2005 |
This Game is Great | Lyna's Story | Normal | 9.9 | September 24th, 2005 |
This is a Good D-Mod | Cursed | Normal | 8.0 | September 24th, 2005 |
Wow | Twins | Normal | 9.9 | September 24th, 2005 |
I Would Recommend This D-Mod if You Like Fighting | Treasure Battles (The) | Normal | 7.5 | September 23rd, 2005 |
This is Quite a Good D-Mod | Helpin' the Ol' Duck Farmer | Normal | 7.5 | September 21st, 2005 |
Erwin has taken 7 screenshots
Screenshot | File | Date |
---|---|---|
Survival | May 13th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 | |
Dink Goes Hunting | February 18th, 2007 |