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Updated D-Mod: Quest for Dorinthia: Special Edition v2.5

Five Years.

Almost everyone learns to talk within five years of being born.

A lot of people complete their high school (or secondary school) education in less than five years.

Some people even complete a bachelor's degree in less than five years.

One musical artist even wrote a cool song titled 'Five Years'.

And, now, Bill Szczytko, of Dorinthia fame, admits that he's spent the last five years playing and bug testing Quest for Dorinthia: Special Edition, and is ready to present the fruits of his labor with v2.5. Bill admitted there were too many changes to list (though, presumably, this fixes a bug that happens if you kill the guards before getting the sword). So, now's probably a good time to revisit this classic.

New File: Disappearing Blood

Our favorite rabies-infected canis with a penchant for nueve, rabidwolf9, has released a new development file entitled Disappearing Blood. This will show you how to make the blood sprites fade out (disappear) over time.

So, if your fancy new D-Mod you're making for the Plot Twist Contest has a plot twist where blood, uh, disappears (?), try this.

Crazy Old Tim Plays All The D-Mods: Volume 2 Available Now

Crazy Old Tim Play All The D-Mods Volume 2: 2005- 2015 Crazy Old Tim Plays All The D-Mods Volume 2: 2005 - 2015 is now available to purchase. This volume weighs in at a svelte 398 pages. For more details, please visit our book page.

For those of you who missed the announcement about Volume 1 and haven't been around the Dink Smallwood community for a few years, something really cool happened a few years ago. Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. He decided to call this project 'Crazy Old Tim Plays All The D-Mods' (COTPATD). Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious.

Some examples:
  • "You know, about 15 minutes into hitting the same bitch-ass duck with a sword, its blood spattered everywhere, you get way too reflective." (Lost in Dink)
  • "Oh my, yes. It may have taken several months, but at last somebody released something as bad as the utter dreck I vomited up back in August of 1998. *Sniff* Iím so proud." (Mike Dingwell's First D-Mod)
  • "My brains turned to mush and I soon began to fail to follow it. There are a lot of words being spoken, but not a lot happens. Iíve read Proust and it was more exciting than this." (Bishop's Quest Part 1: Enter the Hero)
  • "In The Promenade, Bill circles around the cluster again and again, moving subtly toward and away from the crowd in the curves of his movements. Each time, the hive, inhuman and mindless, erupts rapturously in a spray of blood, a hail of axes, a cloud of numbers. They will not turn on each other; they do not even notice each other. In this stage, they are one being, with only one purpose. An occasional confused element will fly off in some random direction, but Bill does a miniature Corral to return them to the cluster, which gets smaller and smaller." (Bill & Kill 3: The Terrible End)
  • "Iím sorry. I know that it may seem kind of corny. I know that Iíve 'opened up' and blabbed about my personal issues here probably more times than I should have. But this game, this community and this project have mattered a lot to me, and this little ending just poked me in all of those places in my brain where it matters, it turned on all the switches labeled 'meaning' tucked away in those odd locations, those long-forgotten hallways." (Cast Awakening Part 5: Revolution)
All of these great quotes, and more, can now be shipped straight to your door and sit on your bookshelf (for a little bit too much money).

New Contest: Plot Twist

Are you interested in making your own D-Mod? Or yet another D-Mod? Have you made a few half-finished D-Mods, but never found the motivation to finish one? Do you only make D-Mods when a contest gives you a structure and a deadline?

Yes, we are holding another contest. This time the theme is Plot Twist. Can you twist a D-Mod's plot to surprise and delight your peers? Yes. Yes you can.

Thanks to Mr. Sparrowhawk for suggesting this in the Contest thread.

See the comments for more details.

New Files: Triple Trouble

Prepare for trouble!
Make it triple!

Skurn made some D-Mods but to humanity's everlasting loss never finished them, so here they for you to play with.

Triple Trouble (Caution: contains ponies)

New File: Dink Smallwood Icon Remade

Dink Smallwood Icon Remade Do you need some more snazz in your life? Is your pixelated Dink icon just too retro for your shiny modern PC? Bluedy saves the day!

The Dink Smallwood Icon Remade is the Dink Smallwood icon which has been, uh, remade. It's so smooth you'll want to lick it.

Crazy Old Tim Plays All The D-Mods: Volume 1 Available Now

Crazy Old Tim Play All The D-Mods Volume 1: 1998 - 2004 Crazy Old Tim Plays All The D-Mods Volume 1: 1998 - 2004, a 430 page physical book (!) is now available for purchase. For more details, please visit our book page.

For those of you who missed previous posts about this, something really cool happened a few years ago. Tim Maurer (aka CocoMonkey) decided to play through every D-Mod ever released, and write about his experiences as he went. He decided to call this project 'Crazy Old Tim Plays All The D-Mods' (COTPATD). Along the way, he covered all 355 D-Mods, and wrote just under 300,000 words in total. His writing was pretty darn brilliant, and was witty, thoughtful, personal, and hilarious.

Sadly, he died shortly after completing his project.

Tim wrote COTPATD because he "wanted to give something back to a community that meant a lot to [him] when [he] was younger", and I believe that publishing his work in book-form continues that goal. COTPATD is a glimpse at our community through the silly games that we created together, and having that on a bookshelf makes it more 'real' than a web page that might disappear overnight. I think it is also important to recognize Tim's achievement, as sad as it is that he isn't around to see this.

In editing COTPATD, I've fixed a few typos and grammar mistakes, and added a few missing screenshots. I've also trimmed out a tiny amount of content for formatting purposes. However, I've also added some additional 'context' to Tim's entries, including the community response to the COTPATD project, old forum posts, alternative reviews, and some historical snapshots of what was going on in the community while the D-Mods were released.

I have this absurd fantasy in my head that after the apocalypse, COTPATD is one of the only books that survives. I imagine a future anthropologist in a white jumpsuit, carefully turning each page. They would start to understand a tiny slice of a few lives from the early 21st century, and hopefully start laughing all along the way.

Oh, one more thing: earlier this year, I asked everyone I knew who was connected to Dink if they wanted to write a few words to include in the book, and I received responses from about 20-30 different people. Most of these responses will be included in Volume 2, but some are included in Volume 1.

Updated D-Mod: The Last Quest Part 1: The Oraculum 1.3a

The Last Quest Part 1: The Oraculum SlipDink has just updated The Last Quest Part 1: The Oraculum to v1.3a. This fixes some issues so that something happens correctly now when the cave fairy is not slain.

'Cave fairy' makes me think of some sort of... hillbilly fairy, not good enough for the forest, no sir, that thar fairy belongs in ground. In a cave. That's probably just me.

Dink Smallwood HD v1.8.9

Dink Smallwood HD After going through almost two months of beta-testing and bug-fixing, Seth has officially released an update to Dink Smallwood HD (v1.8.9).

Previous versions of Dink Smallwood HD had some big problems. The original game worked alright, but many D-Mods were simply unplayable. This new version fixes a ton of the old Dink Smallwood HD issues, and it now works with just about every D-Mod.

Additionally, here are a few of the nice new features:
  • Dink Smallwood HD is Free for all platforms (including iOS and Android).
  • Better resolution support in Windows (I personally recommend running at 1280x960, double the original resolution).
  • Improved shadows support; the shadows can be upgraded to transparent shadows. This change occurs in the engine, and also applies to any graphics in existing D-Mods.
  • Integrated cheats menu.
  • In-game D-Mod browser / installer.
It's really, really great!

Updated D-Mod: THE LAST QUEST (part 2): The Iron Ring of Destiny 1.10a

THE LAST QUEST (part 2) SlipDink has just updated THE LAST QUEST (part 2) to v1.10a. This fixes quite a few little bugs that snuck into the last release.

I've played it a bit while testing the new DinkHD betas, and I have to spoil the introduction cutscene. Look to your right. That's amazing. I was shocked when I saw that.

And, afterwards, it even features a jungle that feels pretty darn jungle-like, which isn't very easy with the good ol' Dink engine.

Updated D-Mods: The Last Quests Parts 1 & 2

THE LAST QUEST (part 2) SlipDink has updated both of his D-Mods recently.

The Last Quest Part 1: The Oraculum 1.3 includes a few bug fixes, and includes "expanded dialogue to extol virtues of the shrine." What kind of shrine has virtues worth extolling? I guess you'll have to play and find out.

Last, but not least, THE LAST QUEST (part 2): The Iron Ring of Destiny 1.01 includes a few bug fixes (mostly to deal with screenlock issues).

New D-Mod: The Last Quest (part 2): The Iron Ring of Destiny

To wild anticipation and the everlasting joy of millions of slippery Dink fans, SlipDink presents to you his latest D-Mod The Last Quest (part 2): The Iron Ring of Destiny, in which an angsty and self doubting Dink must pull himself together and save the world.

Updated D-Mods: Bloop the Fish Contest Entries

Each of the Bloop the Fish Contest D-Mods had several bugs, and they have all been updated.

Skull's 2001: A Bloop Oddyssey
  • Fixed a game breaking bug that had somehow happened when packaging the initial version.
  • Fixed a bug with the shopkeeper's save menu, that could allow you to cheat.
Bluedy's Another Fish Named Bloop
  • I fixed the speed of the dialogue at the end and some problems with it overlapping.
  • Every single problem that has been addressed in the voting segment of the bloop contest have been fixed!
  • This should hopefully be the final version. And this time there is no save file either. So this is truly the cleanest, most polished and immersive version yet!
redink1's Bloop's Purpoise
  • v1.08 compatibility fixes:
    • Game no longer crashes after introduction
    • New font colors now correctly set
    • Midis now stop when acquiring pearls
    • Last pearl text now displayed
    • Text displayed even if fade down doesn't work
  • Pearl dropped by boss cannot appear within rocks
  • Corrected a couple typos

New D-Mods: Bloop the Fish Contest Entries

The Bloop the Fish D-Mod Contest began on April 1st, and the deadline was just hours ago. Three entries have been submitted.

Here they are, in order of submission, which is also alphabetical order:

First, Skull has submitted 2001: A Bloop Oddyssey on the very day the contest was announced. It is "An Arcade-style D-Mod starring everybody's favourite fish, Bloop!"

Next, Bluedy submitted Another Fish Named Bloop just a week after the contest was announced, and described it as "My very first, noobly made dmod."

And finally, I submitted Bloop's Purpoise on the last day contest entries were allowed. I describe it as "Bloop discovers why he is a fish."

Best of luck to everyone!

For more details about the voting, please see the comments.

New Contest: Bloop the Fish

Are you interested in making your own D-Mod? Have you made a few half-finished D-Mods, but never found the motivation to finish one? Do you only make D-Mods when a contest gives you a structure and a deadline? Well, then here's something for you!

Yes, we are holding another contest. This time the contest will be about... Bloop the Fish. Bloop the Fish was a, er, 'charming' D-Mod originally released by old-school Dinker Instalite waaay back on January 22nd, 1999. It was notable for featuring brand new original MSPaint graphics of fish, sharks, and, uh, water.

Since then, there have been two unofficial sequels:

Bloop the Fish 2, from SabreTrout in 2003. As the legendary Paul Pliska stated, "Hate to say it, but the original was better."

A Fish Named Bloop, from iplaydink in 2014. This was a solid adventure that looked great, with new graphics that really take advantage of Dink's 'recent' true-color mode support.

This contest will continue the 'tradition' of Bloop the Fish D-Mods, and will involve a main player character named Bloop who is also a fish.

See the comments for more details.