wesley's Profile
I am working on a re-imagined version of Friends Beyond 2. Release Date 2009 (finally)
: Could you tell me how you managed to apply the Dink palette well with PS5/Win98 (that's my configuration )?
: I never managed to obtain something like "Maintain Indexes" under PSP. Each time PS actually tried to make all the existing colours of the screenshot fit with the palette (ie keeping it mainly black).
: I then assumed it was not possible...
What I did if I remember right is:
1.) Open any Dink Graphic with Photoshop (i used the splash graphic).
2.) From the Menu choose Image>Mode>Color Table
3.) Save the color table as Dink.act or something where you know where it is.
4.) Get a screenshot on the clipboard (using printscreen when playing/editing).
5.) I opened a new document 640x480 (should default to this size from the clipboard)
6.) Go to Image>Mode>Indexed Color
7.) In the dialogue box, choose Custom from the Palette pulldown menu.
8.) Find the file dink.act (or whatever you named it) and click OK
9.) Click OK in the indexed color dialogue box
10.) Paste your image.
Seems like a lot of steps, but it becomes natural very quickly. Plus, the default "custom" color table will become the dink palette so you avoid browsing for it everytime.
If I remember right, the image will appear in true dink color minus the anything that is true black. All you have to do though is fill in the true white pixels and it looks perfect. If you paste the image first, I think it will look like you said, mostly black, which is what I am getting now. I tried the above steps in about every order I could think of, but it doesn't seem to work now.
: I never managed to obtain something like "Maintain Indexes" under PSP. Each time PS actually tried to make all the existing colours of the screenshot fit with the palette (ie keeping it mainly black).
: I then assumed it was not possible...
What I did if I remember right is:
1.) Open any Dink Graphic with Photoshop (i used the splash graphic).
2.) From the Menu choose Image>Mode>Color Table
3.) Save the color table as Dink.act or something where you know where it is.
4.) Get a screenshot on the clipboard (using printscreen when playing/editing).
5.) I opened a new document 640x480 (should default to this size from the clipboard)
6.) Go to Image>Mode>Indexed Color
7.) In the dialogue box, choose Custom from the Palette pulldown menu.
8.) Find the file dink.act (or whatever you named it) and click OK
9.) Click OK in the indexed color dialogue box
10.) Paste your image.
Seems like a lot of steps, but it becomes natural very quickly. Plus, the default "custom" color table will become the dink palette so you avoid browsing for it everytime.
If I remember right, the image will appear in true dink color minus the anything that is true black. All you have to do though is fill in the true white pixels and it looks perfect. If you paste the image first, I think it will look like you said, mostly black, which is what I am getting now. I tried the above steps in about every order I could think of, but it doesn't seem to work now.
wesley has released 8 files
Title | Category | Avg | Updated |
---|---|---|---|
Friends Beyond 3: Legend of Tenjin | D-Mod, Epic | 9.1 | May 2nd, 2021 |
Friends Beyond 2: Branches of Destiny | D-Mod, Quest | 7.1 | March 27th, 2021 |
Infinidink | D-Mod, Romp | 9.0 | May 19th, 2009 |
If Ducks Ruled the World | D-Mod, Romp | 8.5 | September 26th, 2006 |
Friends Beyond 1 | D-Mod, Romp | 6.2 | February 26th, 2006 |
Hard Tiles Labeled | Development | 2.6 | March 11th, 2001 |
Beginning of Sorrows | D-Mod, Miscellaneous, Demo | 5.7 | November 21st, 2000 |
Timeflow | Development | 5.0 | October 29th, 2000 |
wesley has written 11 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Lets Start Off with a Complaint | Belgotha Graphics | Normal | 9.7 | October 5th, 2006 |
The Green Knight is a Wonderful Addition To the List of Available Graphics in the Dink Library | Green Axe Knight | Normal | 9.0 | October 3rd, 2006 |
You Start Off on a Boat That Comes Under Attack | Basilisk Smile (The) | Normal | 8.0 | September 29th, 2006 |
We Begin with a Very Stylish Opening | Prelude | Normal | 7.2 | September 29th, 2006 |
A Simple Dmod with Not a Whole Lot To Do | Return to Rathor | Normal | 6.2 | September 29th, 2006 |
In All Honesty | Fall of Tahmar (The) | Normal | 9.2 | September 29th, 2006 |
Alas | Beginning of Sorrows | Featured | 5.0 | March 6th, 2006 |
After My 4 (And a Half) Year Absence | Friends Beyond 1 | Normal | 7.5 | January 19th, 2006 |
This is a Technical Guide on How To Create And Add an Enemy To Your Dmod | Creating Enemy Sprites | Normal | 8.9 | January 17th, 2006 |
Very Nice File | DinkC Reference (Windows Help File) | Normal | 9.5 | January 17th, 2006 |
I Wrote This File Basically For Myself | Hard Tiles Labeled | Normal | 3.0 | January 15th, 2006 |