The Dink Network

wesley's Profile

duck.gif
wesley
Peasant He/Him United States
 
I am working on a re-imagined version of Friends Beyond 2. Release Date 2009 (finally)

E-Mail wesleymcelwee@gmail.com
Private Message

2002-08-09 12:14:27
duck.gif
wesley
Peasant He/Him United States
 
: Could you tell me how you managed to apply the Dink palette well with PS5/Win98 (that's my configuration )?

: I never managed to obtain something like "Maintain Indexes" under PSP. Each time PS actually tried to make all the existing colours of the screenshot fit with the palette (ie keeping it mainly black).

: I then assumed it was not possible...

What I did if I remember right is:

1.) Open any Dink Graphic with Photoshop (i used the splash graphic).

2.) From the Menu choose Image>Mode>Color Table

3.) Save the color table as Dink.act or something where you know where it is.

4.) Get a screenshot on the clipboard (using printscreen when playing/editing).

5.) I opened a new document 640x480 (should default to this size from the clipboard)

6.) Go to Image>Mode>Indexed Color

7.) In the dialogue box, choose Custom from the Palette pulldown menu.

8.) Find the file dink.act (or whatever you named it) and click OK

9.) Click OK in the indexed color dialogue box

10.) Paste your image.

Seems like a lot of steps, but it becomes natural very quickly. Plus, the default "custom" color table will become the dink palette so you avoid browsing for it everytime.

If I remember right, the image will appear in true dink color minus the anything that is true black. All you have to do though is fill in the true white pixels and it looks perfect. If you paste the image first, I think it will look like you said, mostly black, which is what I am getting now. I tried the above steps in about every order I could think of, but it doesn't seem to work now.

wesley has released 8 files

TitleCategoryAvgUpdated
Friends Beyond 3: Legend of TenjinD-Mod, EpicExceptional 9.1May 2nd, 2021
Friends Beyond 2: Branches of DestinyD-Mod, QuestGood 7.1March 27th, 2021
InfinidinkD-Mod, RompExceptional 9.0May 19th, 2009
If Ducks Ruled the WorldD-Mod, RompGood 8.5September 26th, 2006
Friends Beyond 1D-Mod, RompFair 6.2February 26th, 2006
Hard Tiles LabeledDevelopmentHorrible 2.6March 11th, 2001
Beginning of SorrowsD-Mod, Miscellaneous, DemoFair 5.7November 21st, 2000
TimeflowDevelopmentFair 5.0October 29th, 2000

wesley has written 11 reviews

TitleFileTypeScoreDate
Lets Start Off with a Complaint Belgotha GraphicsNormalExceptional 9.7October 5th, 2006
The Green Knight is a Wonderful Addition To the List of Available Graphics in the Dink Library Green Axe Knight NormalExceptional 9.0October 3rd, 2006
You Start Off on a Boat That Comes Under Attack Basilisk Smile (The)NormalGood 8.0September 29th, 2006
We Begin with a Very Stylish Opening PreludeNormalGood 7.2September 29th, 2006
A Simple Dmod with Not a Whole Lot To Do Return to RathorNormalFair 6.2September 29th, 2006
In All Honesty Fall of Tahmar (The)NormalExceptional 9.2September 29th, 2006
Alas Beginning of SorrowsFeaturedFair 5.0March 6th, 2006
After My 4 (And a Half) Year Absence Friends Beyond 1NormalGood 7.5January 19th, 2006
This is a Technical Guide on How To Create And Add an Enemy To Your Dmod Creating Enemy SpritesNormalGood 8.9January 17th, 2006
Very Nice File DinkC Reference (Windows Help File)NormalExceptional 9.5January 17th, 2006
I Wrote This File Basically For Myself Hard Tiles LabeledNormalTolerable 3.0January 15th, 2006