GameHampe's Profile
"I have another suggestion. Crating sprites in scripts is a little time intensive, so I wonder if it would be possible to integrate sprite libraries with scripting. So, you could use a create_sprite() command and an optional pop up would be displayed that lets you select a sprite from the sprite library. After this, the scripting tool would generate the required lines to set the settings like health, defense, speed, ..."
Well, yea, I suppose integratating the script editor with other aspects of the editor is a good idea
"And if those sprites are listed by sequence, GameHampe, how would one be to cycle through the frames in the sequences?"
Arrow keys or buttons. Holding "Space" plays the animation.
Well, yea, I suppose integratating the script editor with other aspects of the editor is a good idea
"And if those sprites are listed by sequence, GameHampe, how would one be to cycle through the frames in the sequences?"
Arrow keys or buttons. Holding "Space" plays the animation.
GameHampe has released 5 files
Title | Category | Avg | Updated |
---|---|---|---|
WinDinkEdit Plus Source | Development, Source | N/A | August 12th, 2007 |
WinDinkEdit Plus | Development, Utility | 8.8 | February 20th, 2007 |
RearEnd | Miscellaneous, Frontend | N/A | October 7th, 2005 |
Castle Killers | D-Mod, Romp | 5.4 | July 20th, 2004 |
Unfinished Business | D-Mod, Romp | 5.2 | January 31st, 2004 |
GameHampe has written 2 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
This is a Good Tool That Could Be Better | DinkSays | Normal | 5.5 | July 14th, 2004 |
Story: Simple but Still Ok | North | Normal | 6.8 | December 11th, 2003 |