The Dink Network

GameHampe's Profile

2011-01-09 15:31:59
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"I have another suggestion. Crating sprites in scripts is a little time intensive, so I wonder if it would be possible to integrate sprite libraries with scripting. So, you could use a create_sprite() command and an optional pop up would be displayed that lets you select a sprite from the sprite library. After this, the scripting tool would generate the required lines to set the settings like health, defense, speed, ..."
Well, yea, I suppose integratating the script editor with other aspects of the editor is a good idea

"And if those sprites are listed by sequence, GameHampe, how would one be to cycle through the frames in the sequences?"
Arrow keys or buttons. Holding "Space" plays the animation.

GameHampe has released 5 files

TitleCategoryAvgUpdated
WinDinkEdit Plus SourceDevelopment, SourceN/AAugust 12th, 2007
WinDinkEdit PlusDevelopment, UtilityGood 8.8February 20th, 2007
RearEndMiscellaneous, FrontendN/AOctober 7th, 2005
Castle KillersD-Mod, RompFair 5.4July 20th, 2004
Unfinished BusinessD-Mod, RompFair 5.2January 31st, 2004

GameHampe has written 2 reviews

TitleFileTypeScoreDate
This is a Good Tool That Could Be Better DinkSaysNormalFair 5.5July 14th, 2004
Story: Simple but Still Ok NorthNormalFair 6.8December 11th, 2003