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Reply to Re: playsound - 3D variable not working?

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April 25th, 04:17 AM
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SimonK
Peasant He/Him Australia
 
Indeed all of that is true.

And sp_sound is doing the right thing with positional sound and the sound being killed on leaving the screen... except for that one time on screen 131 in PQ. Now I might have something weird going on here that eludes me, but I'm stumped on this.

If I swap out sp_sound() for playsound() in the script, then adding a positive value in the 4th argument seems to stop the sound when using playsound() command, leave it as 0 (or even a negative number) and the sound plays, but is not positional as per the DinkC ref.

Not sure if this is a recent thing, or not.

But there was a post about this issue a number of years back.

If someone can check this using the latest DinkHD, that would be great. I'm trying to eliminate as many annoying bugs as possible from PQ, and am currently in the land of Punz testing the m-rated version.