Reply to Re: Dance party, dancing by myself
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Turns out I am silly and was using the release with storystarts.zip rather than storystarts.nzp(???). Trying again reveals no dance party, although the hammer did fly backwards at one point.
As for the attack thwack/thud, it seems to come from the hammer hitting sprite 1 i.e. Dink upon launching it. I can see the Set special/delay lines for seq 102 through to 108 for frame 3 doing stuff upon arming. I'll have another look at it later.
Alright it's later and I had a look. By changing the mholdy offset for mydir 2 and 8 by +20 and -20 respectively in the item script, the launching thud goes away.
As for the attack thwack/thud, it seems to come from the hammer hitting sprite 1 i.e. Dink upon launching it. I can see the Set special/delay lines for seq 102 through to 108 for frame 3 doing stuff upon arming. I'll have another look at it later.
Alright it's later and I had a look. By changing the mholdy offset for mydir 2 and 8 by +20 and -20 respectively in the item script, the launching thud goes away.