Reply to Re: No but my friend has
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weird... hopefully the tweaks I did earlier = Updated Hammer of Truth - that now no longer create a fake dink with his arm outstretched while the hammer is in the air and turn off real Dink with a sp_nodraw(), means this won't happen again.
The scripts are trying to get the hammer to always return even if it hits tile hardness as well as sprite hardness. Unfortunately at times, tile hardness seems to trap the hammer in a position, so I use a "saftey" script that cancels the hammer if it still exists after 1400 ms, and restores Dink to normal playable status. This 1.4 sec gap is probably where the teleport happened, between making real Dink invisible and then visible again.
The scripts are trying to get the hammer to always return even if it hits tile hardness as well as sprite hardness. Unfortunately at times, tile hardness seems to trap the hammer in a position, so I use a "saftey" script that cancels the hammer if it still exists after 1400 ms, and restores Dink to normal playable status. This 1.4 sec gap is probably where the teleport happened, between making real Dink invisible and then visible again.