Reply to Re: wait_for_button DinkHD weirdness
If you don't have an account, just leave the password field blank.
Yeah I've been talking to Simon (thanks for helping me recreate the bug locally), sent over a fixed (I think) .exe last night in fact!
The problem was caused because HD has special code to skip detected dialog with the punch/magic keys (added for touchscreen controls in the first HD version which was for iPhone/iPad) but they also "eat" the keystroke when it happens. Slightly more complicated (the thing that detected conversation to skip wouldn't ignore dead sprites which broke it more and made behavior 'more broken' when using a full savestate vs normal load) but that's the gist.
Certain DMODS doing advanced things (freezing dink and having text, but actually it's a new form of control/etc.) could cause problems.
The problem was caused because HD has special code to skip detected dialog with the punch/magic keys (added for touchscreen controls in the first HD version which was for iPhone/iPad) but they also "eat" the keystroke when it happens. Slightly more complicated (the thing that detected conversation to skip wouldn't ignore dead sprites which broke it more and made behavior 'more broken' when using a full savestate vs normal load) but that's the gist.
Certain DMODS doing advanced things (freezing dink and having text, but actually it's a new form of control/etc.) could cause problems.