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Reply to Re: Switching status bars in-game

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September 18th 2023, 10:07 PM
dinkdead.gif
Great, found it thanks.

FIAT's code:
choice_start()
title_start();
"Change-O Status-O!"
title_end();
"Original"
"Fire"
"Stone"
"Water"
"FIAT"
"Cancel"
choice_end()
if (&result == 1)
{
init("load_sequence_now graphics\inter\menu\menu- 423 NOTANIM");
init("load_sequence_now graphics\inter\status\stat- 180 BLACK");
}
if (&result == 2)
{
init("load_sequence_now graphics\inter\alt1\menu- 423 NOTANIM");
init("load_sequence_now graphics\inter\alt1\stat- 180 BLACK");
}
if (&result == 3)
{
init("load_sequence_now graphics\inter\alt2\menu- 423 NOTANIM");
init("load_sequence_now graphics\inter\alt2\stat- 180 BLACK");
}
if (&result == 4)
{
init("load_sequence_now graphics\inter\alt3\menu- 423 NOTANIM");
init("load_sequence_now graphics\inter\alt3\stat- 180 BLACK");
}
if (&result == 5)
{
init("load_sequence_now graphics\inter\alt4\menu- 423 NOTANIM");
init("load_sequence_now graphics\inter\alt4\stat- 180 BLACK");
}
draw_status();


Hmm.
That works fine, dunno why mine doesn't.
My status bars work fine if I change the INI, just not from init in game.