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Reply to Re: Dink Smallwood / D-Mod Creation Tutorials

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August 16th 2023, 11:29 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
I just want to take a moment out to tell you that you have done another great job with these latest tutorials. I knew that you were using some method to store editor_seq() and editor_frame() "variables" on a screen that was not part of the screen that Dink was on at that moment. But, it seemed like such a risky proposition to do it, that I hesitated to try it.

Your last tutorial proved that the method was surprisingly simple, safe and easy to implement due to the fact that it seems the Dink engine pretty much ignores the &player_map variable value unless the load_screen() and/or draw_screen() functions are used. Amazing! What a handy hack this technique is!

Thanks very much.