Reply to Re: Pondering something
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Well, there's nothing stopping the individual in question from downloading Max R1.2, re-rendering everything for all angles, rendering and applying new shadows, and altering all instances of sp_pseq on sprite 1 so that they line up with the new frames
Until then, there's a motion blur shader in ReShade that will mask it somewhat.
Until then, there's a motion blur shader in ReShade that will mask it somewhat.