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I'm still steadily chipping away at this on occasion. This time around I managed to reintroduce 8-bit mode for the 3 dmods that require it, along with the OpenGL 2.1 renderer while also adding a simple variable editor. For some reason, certain things look weird (text background) in the OpenGL renderer meaning the "software" renderer will probably still be the default when it's released. I may also include a few toggleable GLSL 1.20 shaders if I can figure out how to get them working properly.