Reply to Modifying/Expanding on the base game
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February 19th 2021, 07:25 AM
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Gidon147
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Hello Dinkers.
I have recently come back to Dink Smallwood to dig up huge missing parts of my childhoood, and after some playthroughs i have decided to try my hand at D-Modding. I have some experience in RPG Maker, modding different games like Hypnospace Outlaw, etc.
I do not have any particular expertise in specific languages like C, however i always find it easy to get a grasp on scripting for games and DinkC looks very understandable for me, so that will be no problem i reckon.
Now for my question:
Is it at all possible to Mod the Base game like it`s a D-Mod, or is some of its content compiled in a way that i cannot access it in WinDinkEdit?
I have noticed that, while a plethora of original Dink mods exists, there is only one Alteration/modification of the actual Base Game, which is the "Achievement Unlocked" - Edition.
My plan for a project i can learn with was to expand upon the Dink Base Game and fix some problems/ Holes that it has, and ultimately just flesh out what is already there, when I'm competent enough. But When I open The Base Game in DinkEdit, The Map does not seem to contain everything, like all the NPCs and a lot of assets, like the Duck Statue, are missing.
While the decompiled Scripts are there in the source folder, most of The sprites and characters seem to be in some directory that i cannot find, pointed at by a .ff file in the sprite directory, if I'm not mistaken; i have not found a way to interact with NPCs other than the knights using DinkEdit. also,, the Sprite Library seems to be empty when i click on it in DinkEdit.
Am I missing something or is it simply not possible to edit the Base Game like its a DMod?
I dunno, i think it would be kickass to have like a Dink Smallwood+ Version that expands upon the base game that is actually part of my childhood, without having to rebuild it form the groundup.
Thank you for any help!
~Gidon
I have recently come back to Dink Smallwood to dig up huge missing parts of my childhoood, and after some playthroughs i have decided to try my hand at D-Modding. I have some experience in RPG Maker, modding different games like Hypnospace Outlaw, etc.
I do not have any particular expertise in specific languages like C, however i always find it easy to get a grasp on scripting for games and DinkC looks very understandable for me, so that will be no problem i reckon.
Now for my question:
Is it at all possible to Mod the Base game like it`s a D-Mod, or is some of its content compiled in a way that i cannot access it in WinDinkEdit?
I have noticed that, while a plethora of original Dink mods exists, there is only one Alteration/modification of the actual Base Game, which is the "Achievement Unlocked" - Edition.
My plan for a project i can learn with was to expand upon the Dink Base Game and fix some problems/ Holes that it has, and ultimately just flesh out what is already there, when I'm competent enough. But When I open The Base Game in DinkEdit, The Map does not seem to contain everything, like all the NPCs and a lot of assets, like the Duck Statue, are missing.
While the decompiled Scripts are there in the source folder, most of The sprites and characters seem to be in some directory that i cannot find, pointed at by a .ff file in the sprite directory, if I'm not mistaken; i have not found a way to interact with NPCs other than the knights using DinkEdit. also,, the Sprite Library seems to be empty when i click on it in DinkEdit.
Am I missing something or is it simply not possible to edit the Base Game like its a DMod?
I dunno, i think it would be kickass to have like a Dink Smallwood+ Version that expands upon the base game that is actually part of my childhood, without having to rebuild it form the groundup.
Thank you for any help!
~Gidon