Reply to Re: Dink's Map - How does it work?
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February 6th 2020, 07:30 PM
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ExDeathEvn
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Well that explains a lot; So the button6.c script overwrites the key-77 script.
That's annoying. Thanks for the info.
Turns out it's just a normal script at least.
That's annoying. Thanks for the info.
Turns out it's just a normal script at least.
button6.c void main ( void ) { //player map if (&s2-map == 0) { say("I don't own a map yet.",1); kill_this_task(); return; } show_bmp("tiles\map1.bmp", 1, 0); kill_this_task(); }