Reply to Re: floors?
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I'm not certain that I understand what you are looking for in regards to "HARD BOXES" since you don't ask any specific questions; but let me see if I can offer some help.
warp hardbox: There is a great section in "Appendix B: warp-eg.c" of the DinkC.txt v3.1 file. This information also (in part) made it to the "Techniques/Warps" section in the DinkC Reference v4.0x windows help file (bundled with the Dink.exe install). The section in the DinkC.txt file is a little more thorough.
tiles hardbox: Some tiles "come with" hardness built in. You can use this (for example) to make certain that Dink does not just step over a river bank and walk across water (unless, of course, you want to make a few changes so that can magically happen).
warp hardbox: There is a great section in "Appendix B: warp-eg.c" of the DinkC.txt v3.1 file. This information also (in part) made it to the "Techniques/Warps" section in the DinkC Reference v4.0x windows help file (bundled with the Dink.exe install). The section in the DinkC.txt file is a little more thorough.
tiles hardbox: Some tiles "come with" hardness built in. You can use this (for example) to make certain that Dink does not just step over a river bank and walk across water (unless, of course, you want to make a few changes so that can magically happen).