Reply to Re: two questions about maps and scripts
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If it needs to happen when entering the screen, like the traveller who is assaulted by the guards near Stonebrook in the original game, you will need a script attached to the map screen. That is the only way to add new sprites to a screen before it is drawn.
You can add a forever-running script to decide when to trigger the event, but the event itself needs to be in the map screen's script. And if you have that script anyway, there isn't much value in the forever-running script, I think. But I don't know your exact use case, so I could be wrong.
You can add a forever-running script to decide when to trigger the event, but the event itself needs to be in the map screen's script. And if you have that script anyway, there isn't much value in the forever-running script, I think. But I don't know your exact use case, so I could be wrong.