Reply to Re: two questions about maps and scripts
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HMMM alright i guess that's an acceptable workaround, i wanted to make some events totally random ..
so i wanted something that could happen on any screen, but not always trigger... now i could attach a script to every screen with a counter but ...
i was hoping to be able to attach to map tiles on the fly something like this prototype:
if ( something ) { attach script to &player_map } ... which is what i was asking ..
hmm ok well I'll have to mess around with the editor a bit more .... need to start build more map and adding peoples, attaching story and quests .... most of my time has been dumped into scripts ...... i think i have more scripts than i do map tiles ... lots will be DESTROYED before release though..
so i wanted something that could happen on any screen, but not always trigger... now i could attach a script to every screen with a counter but ...
i was hoping to be able to attach to map tiles on the fly something like this prototype:
if ( something ) { attach script to &player_map } ... which is what i was asking ..
hmm ok well I'll have to mess around with the editor a bit more .... need to start build more map and adding peoples, attaching story and quests .... most of my time has been dumped into scripts ...... i think i have more scripts than i do map tiles ... lots will be DESTROYED before release though..