Improvements
Day of the Carcass
I have a few improvements that would make this game a lot better.
+Switch between party members. The AI for David can be very crappy.
+Reduce web drops by spiders. These things are everywhere!
+Lower mana costs. Fighting things can be a pain when you wasted your mana with only a few attacks.
+Better AI. The AI is pretty good right now. But if you changed it so that David (or Nadine if you changed improvement 1), could stop attacking and run away from battle when they are nearly dead would be very helpful.
+Elixir fix. Elixirs only heal one person. If they healed both people at the same time, fighting would be a lot easier.
So if you guys have any other ideas, post them here. I think we can greatly help the production of this already great DMOD.
+Switch between party members. The AI for David can be very crappy.
+Reduce web drops by spiders. These things are everywhere!
+Lower mana costs. Fighting things can be a pain when you wasted your mana with only a few attacks.
+Better AI. The AI is pretty good right now. But if you changed it so that David (or Nadine if you changed improvement 1), could stop attacking and run away from battle when they are nearly dead would be very helpful.
+Elixir fix. Elixirs only heal one person. If they healed both people at the same time, fighting would be a lot easier.
So if you guys have any other ideas, post them here. I think we can greatly help the production of this already great DMOD.
I agree with most of those. A few of those I could include in a simple sentence "make fighting more easier". It's a pain in the ass, and I'm the one usually saying it's too easy.
I already have a crap load of improvements in mind. I have fixes planned for the things you mentioned except for the elixirs since I think that healing one person will be just fine in the new version. I will post a complete list of planned changes later. I just have to gather all of my notes first and find time to make a post about it.
Thanks for the suggestions anyway, I really appreciate it when people point out what could be improved in my D-Mods.
Thanks for the suggestions anyway, I really appreciate it when people point out what could be improved in my D-Mods.
I posted the "elixir fix" because if David has low health, only the hearts can heal him. And finding hearts CAN be a pain.
Read the readme. It explains that you can let David drink elixirs by pressing C.
Really? Aw crap. I thought I had read all that. XD
Your right about that part, but I think it would still be easier to just use an elixir. Your choice, but ok.
EDIT: This game is amazing so far! I love all these new things you added. How far is this game's completion?
Your right about that part, but I think it would still be easier to just use an elixir. Your choice, but ok.
EDIT: This game is amazing so far! I love all these new things you added. How far is this game's completion?