World of DinkC
A scripting error distorts the world, leaving many people behind in chaos and disarray...
Dink finds himself in a dying world and without exactly knowing what's going on, he travels in a search for answers..
*Best D-Mod of 2003*
Dink finds himself in a dying world and without exactly knowing what's going on, he travels in a search for answers..
*Best D-Mod of 2003*
Released: | May 11th, 2003 |
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File Size: | 2.08 MB |
Downloads: | 906 |
Release Notes: | v1.1 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
I really liked the concept for this dmod, and with the high reviews I was expecting to be blown away. Unfortunately, I didn't end up enjoying World of DinkC very much.
First of all, the concept was not very well-executed. The idea of "an error in the scripting" coupled with the very clever and awesome intro made me expect a dink world that would be marred by glitches and unusual occurences; instead, for the most part the world was very ordinary. Throughout nearly all of the game, it was unclear exactly what horrors were being caused by the "error" - Suffering and death abounded, but most of it was just due to monsters. Was the glitch spawning extra monsters? It was never very clear.
The map design was quite good and the scale of the game was impressive, but I found myself mostly getting bored and hoping for it to end. The dialogue was mostly dull and repetitive, and often in fact repeated. After playing for a while, I eventually stopped bothering to talk to anyone but the people necessary to advance the game. When I'm enjoying a DMOD, I want to talk to everyone. The dialogue is what breaks up the game play and makes both segments mutually more enjoyable, in my opinion, and I felt that was missing throughout most of this DMOD.
I did really like the puzzles. More DMODs should have puzzles. Also, the idea of a group of philosophers in the Dink world ruminating on the nature of their existence in a video game engine was amusing. If the mod had had a lot more stuff like that in it, I'd be giving it a 9 at least, as it was well put-together overall. It just never grabbed me.
First of all, the concept was not very well-executed. The idea of "an error in the scripting" coupled with the very clever and awesome intro made me expect a dink world that would be marred by glitches and unusual occurences; instead, for the most part the world was very ordinary. Throughout nearly all of the game, it was unclear exactly what horrors were being caused by the "error" - Suffering and death abounded, but most of it was just due to monsters. Was the glitch spawning extra monsters? It was never very clear.
The map design was quite good and the scale of the game was impressive, but I found myself mostly getting bored and hoping for it to end. The dialogue was mostly dull and repetitive, and often in fact repeated. After playing for a while, I eventually stopped bothering to talk to anyone but the people necessary to advance the game. When I'm enjoying a DMOD, I want to talk to everyone. The dialogue is what breaks up the game play and makes both segments mutually more enjoyable, in my opinion, and I felt that was missing throughout most of this DMOD.
I did really like the puzzles. More DMODs should have puzzles. Also, the idea of a group of philosophers in the Dink world ruminating on the nature of their existence in a video game engine was amusing. If the mod had had a lot more stuff like that in it, I'd be giving it a 9 at least, as it was well put-together overall. It just never grabbed me.
Topic | Posts | Poster | Last Post |
---|---|---|---|
world of dinkc games fails after dinkc puzze | 5 | gracyalien12 | June 30th 2015, 11:12 AM |
WOD Mushroom | 12 | Ace | January 14th 2011, 12:27 AM |
WOD Mushrooms 2 | 4 | starlynx57 | January 13th 2011, 07:55 PM |
help!!!!!!!! | 6 | Slawer | July 6th 2007, 02:12 PM |
help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | 5 | Dreamwizard | June 5th 2007, 12:06 PM |
world of dink goblin codes | 3 | turtlebelle | May 30th 2007, 07:34 AM |
world of dinkc--near the end | 7 | lance | January 3rd 2007, 09:39 PM |
how do I get dink c!!! | 2 | silvergoldy | December 30th 2006, 06:44 PM |
The Goblin Code | 8 | Zero341 | July 16th 2006, 10:49 PM |
WOD: Two more bugs | 3 | dinkateur | May 17th 2006, 10:31 AM |
The boss was hard | 4 | Aardwolf | May 8th 2006, 09:37 AM |
Having problems with D-Mod Author? Look here! (bug workaround) | 1 | Simeon | July 6th 2005, 03:49 PM |
At the Castle .. WRU Bomb | 3 | Meso | June 7th 2005, 11:09 PM |
World of Dink | 2 | muksy2175 | August 26th 2004, 06:16 AM |
Loading dmod | 4 | tazrulz69 | March 29th 2004, 05:14 AM |
script problem? | 3 | jane | March 21st 2004, 05:17 AM |
Just a tiny error. | 5 | Dinkmega | August 9th 2003, 08:35 AM |
World of DinkC Walkthrough | 1 | Simeon | July 25th 2003, 10:42 AM |
lucky coin | 4 | poponkio | July 21st 2003, 04:05 AM |
I can not enter the castle (after the DinkC Amulet Puzzle) | 2 | KI | July 15th 2003, 02:53 AM |
Stuck in World of DinkC | 2 | Stark | June 29th 2003, 03:57 AM |
Fheran mine - WODC | 3 | desertgrl | June 26th 2003, 03:14 AM |
Wall of Thorns??? | 4 | Terri | June 21st 2003, 02:41 AM |
WOD- I got a prob man | 6 | AS | June 17th 2003, 09:19 AM |
Bug reports. | 15 | WC | June 17th 2003, 04:41 AM |